// September 30th, 2009 // No Comments » // Project News
Hey folks,
Before RJ, Andre, John and I formed the Peanut Gallery, I spent a long, dark thesis year working on a project called Spectre. The game is an early attempt to do something really different with narrative, and allow players to discover a set of interlocking stories through the simple activity of platforming.
You can find more about Spectre and the team that brought it to life at the game’s site. But I’m also going to post some more information about it here, because it fits so perfectly into what we at Peanut Gallery are setting out to do. RJ and I have talked often about developing games that tell life stories… in fact, Professor Layton’s thesis deals with similar themes (when are we gonna have that online, RJ?).
Damn, I’m rambling worse than Joseph Wheeler. Here’s the point: if you’re interested in trying out Spectre, you can download it for free via the following links:
Spectre PC
Spectre Mac